Mod Lets You Fight Crusader Kings III’s Battles Yourself

A screenshot from Crusader Blade

Screenshot: Crusader Blade

As fantastic as Crusader Kings III is, and as a great deal as it allows you do as the ruler of a medieval dynasty, the mother nature of the game has intended that war has often been a bit distant. You can increase your armies and explain to them in which to go, but never specifically direct the troops oneself. Until eventually now.

Crusader Blade is a mod that lets you instantly management any battles having position in the recreation by pretty much working with a entire other video clip recreation to do it. That activity is medieval overcome title Mount & Blade II: Bannerlord, and in the most basic sense doable, the mod works by pausing CKIII at the time of a fight, switching around to Mount & Blade so you can resolve it, then switching back all over again.

Here’s a online video of the mod in motion so you can see it on your own:

God damn this is amazing. It’s one particular thing that the mod is effective like this at all, but the way it integrates with CKIII to each set battles up and then solve their figures at the close is actually something else.

Battles in CKIII can at times involve tens of hundreds of combatants, specially once large empires are clashing or you’re included in a crusade. And Mount & Blade, as massive as it is relative to its multiplayer fight level of competition, can nevertheless only assistance a number of thousand units on-screen at the moment.

So it usually takes a proportional solution to its unit illustration. The mod looks at the dimension and composition of equally armies ahead of they enter a struggle, and normally takes note of the mix of high-quality as perfectly. It then crunches the figures and keeps the percentages the exact same, so though your CKIII army of 10,000 might only be represented in this article by 1000 adult men, the combine of archers and cavalry will be the very same.

As will the casualties at the other finish of the struggle, with every kill created in Mount and Blade tallied then represented in Crusader Kings III on the way out, applying them at the time once more as percentages of the whole power. So if you lost 6% of your archers in the Mount & Blade battle, 6% of your archers in Crusader Kings III will now be gone, even if the total numbers are of training course distinctive.

You can down load the mod right here.