Eidos Montreal announces move to four-day work week • Eurogamer.net
To increase “efficiency and very well-getting of our employees.”
Eidos Montreal, the Square Enix studio behind the likes of Shadow of the Tomb Raider and the approaching Guardians of the Galaxy activity, has declared it is switching to a 4-working day working 7 days – a move it hopes will “improve the productivity and nicely-getting of our personnel.”
Saying the initiative on its on its web page, Eidos Montreal spelled out it would start off closing its Montreal and Sherbrooke studios just about every Fridays within just the next few months – shifting its groups from the latest 40-hour weekly work schedule to 32 several hours “without having modifying the doing work ailments at the moment in location nor the salaries of staff members”.
“The idea is not to condense the functioning several hours into four times, but somewhat to review our ways of executing factors and our good quality time invested, with the purpose of doing work better”, spelled out Eidos Montreal head of studio David Anfossi of the move, with the greatest target getting to “minimize the time at get the job done, but boost the high quality of this time invested”, boosting the “efficiency and nicely-staying of our staff” alongside the way.
We’re continuing to adapt our studio to the new realities of perform. Immediately after distant doing work and the hybrid model, we’re shifting to the 4-day operate 7 days! A better work-lifestyle equilibrium for even a lot more impressive games. Details ?https://t.co/1AaVJFwCLX
— Eidos-Montréal (@EidosMontreal) Oct 7, 2024
“With the different pilot projects all more than the earth, irrespective of whether in Iceland, in the civil provider or other examples of organizations working in technology industries, the benefits are conclusive,” added Anfossi. “We are confident that this renewed management of working time will assist cultivate the creative imagination and motivation of the groups, and grow to be a serious driver of innovation and functionality.”
The information follows a very similar go by Bugsnax developer Young Horses, which not long ago announced it would be completely transitioning to a 4-working day work 7 days subsequent a thriving demo around the summer time, as portion of its continuing efforts to foster “a nutritious, creatively satisfying small business that supports [the team’s] life”.