ScummVM Turns 20, Now Supports Grim Fandango And Myst 3: Exile

A screenshot of Monkey Island 2

Graphic: Lucasarts

The Script Generation Utility for Maniac Mansion Digital Machine, which we all know improved as ScummVM, turns 20 this week, and anyone who has at any time relished a traditional experience match on a modern-day Computer (or cell unit!) in excess of the previous two many years in all probability owes its creators a consume or two.

At first launched in Oct 2001 by Ludvig Strigeus (with assist from Vincent Hamm), the primary plan was just to get Monkey Island 2 running in an emulator. That one video game soon grew to become two (Destiny of Atlantis), and as word of ScummVM’s results grew, so also did the crew measurement and the amount of video games (and engines) it supported.

In excess of the past 20 a long time ScummVM has grown from one thing mainly affiliated with taking part in previous Lucasarts adventures into a program that can now run game titles from 64 diverse engines, from Myst to Could & Magic.

To further back again that up, to celebrate the program’s birthday the team have announced ScummVM 2.5., with a list of additions and advancements they connect with “tremendous”.

Initial up, these game titles now function:

  • Minimal Massive Experience
  • Pink Comrades 1: Help save the Galaxy
  • Pink Comrades 2: For the Excellent Justice
  • Transylvania
  • Crimson Crown
  • OO-Topos
  • Glulx interactive fiction video games
  • Private Eye
  • AGS Video games variations 2.5+
  • Nightlong: Union City Conspiracy
  • The Journeyman Undertaking 2: Buried in Time
  • Crusader: No Remorse
  • L-ZONE
  • Spaceship Warlock
  • Grim Fandango
  • The Longest Journey
  • Myst 3: Exile

Grim Fandango! Minor Significant Adventure! Crusader: No Remorse! This principles. But that is not all, there are also tweaks underneath the excellent for anything from the desktop interface to the DS version of ScummVM:

Aside from the new games and match versions, ScummVM 2.5. delivers many noteworthy enhancements and new options. We have done a key rework of the GUI: We now assist Unicode figures everywhere. The GUI also adapts to large resolutions utilised in HiDPI screens. The Nintendo DS port has been appreciably rewritten. We included GOG and Steam achievements to a substantial quantity of Wintermute video games and enabled KeyMapper in far more online games. Many thanks to the get the job done of one of our GSoC learners, we have now additional an selection for text-to-speech to the video games Sfinx, Soltys and The Griffon Legend.

You can down load the latest ScummVM launch at the project’s internet site.

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