Retrogame engine ScummVM turns 20 years old, gets an update

Preservation job ScummVM—named soon after the Script Development Utility For Maniac Mansion, the motor used in LucasArts’ traditional journey games—was launched on October 9, 2001. To begin with, it was about reimplementing video games designed in SCUMM like Key of Monkey Island so they could operate on platforms they weren’t created for. Given that then, the ScummVM crew have broadened their remit and reverse-engineered all varieties of games, from Plumbers Don’t Don Ties to Blade Runner.

On the occasion of its 20th birthday, ScummVM current to model 2.5. and now supports 2.5D video games. Grim Fandango, The Longest Journey, and Myst 3: Exile are now supported on desktop platforms, and compatibility has been added for a number of much more games which includes Minor Massive Adventure, The Journeyman Venture 2: Buried in Time, Personal Eye, and Crusader: No Remorse. 

With this model the GUI has received “a major rework”, aid for selected localized variations of video games has been enhanced, and other advancements have been manufactured that you can read through about in the blog publish and launch notes.

“We desire you wonderful adventuring,” the ScummVM workforce writes, “happy puzzle-solving and remarkable journeys to RPG worlds, and hope to see you around in the coming yrs.”

If you would like to know extra about their operate, Richard Cobbett profiled the ScummVM crew in 2017 for the posting How ScummVM is holding experience online games alive, just one aged video game at a time.