Call Of Duty: Vanguard will, sadly, fix dognados

The most important functionality of ragdoll physics in movie games, anyone understands, is to freak out and make individuals laugh. Everybody is aware this. The engineering was created explicitly to carry a subversive touch of merry mayhem to po-faced murdergames. Anyone is aware this. But developers are wary of overdoing it or overtly acknowledging this actuality which every person knows. This is why, sadly, Connect with Of Duty: Vanguard will in truth ‘fix’ the ‘bug’ which could make assault canines convert into a giant maelstrom of limbs, teeth, and mashing meat noises, a phenomenom recognized as the ‘dognado’. Tragic.

Reflecting on the multiplayer open beta which wrapped up yesterday, builders Sledgehammer Game titles pressed their shared tongue into their collective cheek and laid out some vital problems they had by now preset, or would soon:

  • Nerfing the sunlight
  • Cracking down on Pink Star raves
  • Eradicating dognados
  • Tuning spawns to keep away from Resort Royal’s murder kitchen area
  • Closing open mic lobbies in Look for & Ruin

They pointed out they are “also taking a complete go at weapon balancing, audio mixing, and visibility.” But the key, monstrous element is getting rid of chaotic ragdolling from the killstreak perk which calls in an AI-controlled attack puppy to chunk your enemies’ bums. Observe:



A horrible decline.

As for the parts the devs ‘actually intended’ to make, our Ed thinks Connect with Of Duty: Vanguard’s multiplayer “feels like Modern Warfare with a lick of WW2 paint”. That lad’s keenly awaiting Vanguard’s refresh of Warzone, which will deliver a new Pacific island map.

Remember recall, Vanguard launches the 5th of November.

Parent corporation Activision Blizzard are now being sued by a California state department with allegations of office discrimination, harrassment, and retaliation. A group of staff have joined with a union to file costs of unfair labour procedures as well. And now the SEC are investigating.