Quake Receives Its “First Major Update” For Nintendo Switch

Improvements, bug fixes and more

The enhanced version of Quake was released on the Nintendo Switch back in August, and now a few months later the game has received its very first “major update” for all platforms.

It includes improvements to the controls, maps, online multiplayer, bots, and a lot of bug fixes. Here are the full patch notes, courtesy of Bethesda’s official website:


ALL PLATFORMS

Controls

  • Improved analog stick input on controllers – now more responsive by default
  • Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu

Map Improvements: Dimension of the Machine

  • Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section
  • Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram
  • A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them

General Improvements

  • Save game process is faster on large levels
  • Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players
  • Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen

Online Multiplayer

  • Removed visible game limit in match browser
  • Improved Scourge of Armagon client-side prediction

Bots

  • Added bot support for the following levels:
    • The Slipgate Complex (E1M1)
    • Castle of the Damned (E1M2)
    • The House of Chthon (E1M7)
    • The Elder God Shrine (E4M3)
    • Shub-Niggurath’s Pit (END)
    • The Edge of Oblivion (HIPDM1)
    • The Pumping Station (HIP1M1)
  • Improved bot melee attack, swimming and weapon selection behaviors
  • Added text dialogues for when bots make kills or get killed
  • Improved bot handling of elevators
  • Improved bot navigation on The Abandoned Base (DM3)
Contents of this Article show

BUG FIXES

ALL PLATFORMS

Gameplay

  • Fixed backward movement speed accidentally being set to walk
  • Game speed now correctly resets after using the Weapon Wheel
  • Resolved a bug that could result in the player getting stuck when jumping out of the water
  • Turning off friendly fire no longer prevents self-damage

Audio

  • Fixed rare audio crash in Scourge of Armagon
  • Resolved issue that caused excessive clipping when multiple sounds play simultaneously
  • Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo
  • Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)

Maps

  • The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch
  • Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon
  • Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely
  • Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath’s Pit (END)

General

  • Usernames with quotation marks now appear correctly in game
  • Spanish episode end slate text is no longer cut off
  • Texture smoothing setting restores correctly after deactivating the Quake 64 add-on
  • Fixed bug in which enhanced Ogre model would sink into ground plane after death

Online Multiplayer

  • Resolved issue when sounds would drop and entities disappear or flicker during online play

Bots

  • Resolved issue where bots would not grab needed pickups
  • Bots should now see all triggers and doors as shootable
  • Bots no longer linger in slime or lava for too long
  • Removed Bot support on maps that lack waypoints
  • Fixed issue in which bots tried to re-use single-use buttons and triggers

Have you downloaded this update yet? If you still not sure about this game, why not check out our writen review or the video review above – we gave it 10 out of 10 stars.

[source bethesda.net, via nintendoeverything.com]