Quake Receives Its “First Major Update” For Nintendo Switch
Improvements, bug fixes and more
The enhanced version of Quake was released on the Nintendo Switch back in August, and now a few months later the game has received its very first “major update” for all platforms.
It includes improvements to the controls, maps, online multiplayer, bots, and a lot of bug fixes. Here are the full patch notes, courtesy of Bethesda’s official website:
ALL PLATFORMS
Controls
- Improved analog stick input on controllers – now more responsive by default
- Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu
Map Improvements: Dimension of the Machine
- Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section
- Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram
- A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them
General Improvements
- Save game process is faster on large levels
- Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players
- Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen
Online Multiplayer
- Removed visible game limit in match browser
- Improved Scourge of Armagon client-side prediction
Bots
- Added bot support for the following levels:
- The Slipgate Complex (E1M1)
- Castle of the Damned (E1M2)
- The House of Chthon (E1M7)
- The Elder God Shrine (E4M3)
- Shub-Niggurath’s Pit (END)
- The Edge of Oblivion (HIPDM1)
- The Pumping Station (HIP1M1)
- Improved bot melee attack, swimming and weapon selection behaviors
- Added text dialogues for when bots make kills or get killed
- Improved bot handling of elevators
- Improved bot navigation on The Abandoned Base (DM3)
BUG FIXES
ALL PLATFORMS
Gameplay
- Fixed backward movement speed accidentally being set to walk
- Game speed now correctly resets after using the Weapon Wheel
- Resolved a bug that could result in the player getting stuck when jumping out of the water
- Turning off friendly fire no longer prevents self-damage
Audio
- Fixed rare audio crash in Scourge of Armagon
- Resolved issue that caused excessive clipping when multiple sounds play simultaneously
- Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo
- Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)
Maps
- The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch
- Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon
- Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely
- Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath’s Pit (END)
General
- Usernames with quotation marks now appear correctly in game
- Spanish episode end slate text is no longer cut off
- Texture smoothing setting restores correctly after deactivating the Quake 64 add-on
- Fixed bug in which enhanced Ogre model would sink into ground plane after death
Online Multiplayer
- Resolved issue when sounds would drop and entities disappear or flicker during online play
Bots
- Resolved issue where bots would not grab needed pickups
- Bots should now see all triggers and doors as shootable
- Bots no longer linger in slime or lava for too long
- Removed Bot support on maps that lack waypoints
- Fixed issue in which bots tried to re-use single-use buttons and triggers
Have you downloaded this update yet? If you still not sure about this game, why not check out our writen review or the video review above – we gave it 10 out of 10 stars.
[source bethesda.net, via nintendoeverything.com]