In Stellaris’ latest update, the robots are coming to eat you

There is a new patch out for grand tactic video game Stellaris that will make some custodial updates based mostly on the community’s reviews as the massive 3.1 ‘Lem’ update has settled into orbit. There are some welcome tweaks, like some added clarity on the Clone Military origin tooltip and a take care of for a crash when Clone Armies introduced vassals and prompted an ‘invalid species.’ But most likely the most significant news can be located below the ‘known issues’ heading in the patch notes: robots are coming to try to eat you.

A person of the remaining concerns Paradox’s Stellaris team suggests it has to deal with is the fact that apparently, machine empires (released in Synthetic Dawn DLC) can spawn with the necrophage trait. Necrophagic species reproduce by consuming other populations, so it appears to be as nevertheless you could be looking at the prospect of a house civilisation of 5 Evenings at Freddy’s monsters future time you commence a match.

Normally, device empires are composed of self-replicating networked drones. Now it seems they can lose the potential to repair and switch by themselves, and have to have the flesh of organic lifestyle sorts in get to procreate.

So, sure, the robots are coming to consume you.

There is superior information, while: the update also consists of some further fixes and tweaks. For instance, ancient clone vats now can only spawn clone soldier pops, you are going to get the normal -50% production penalty (to alloy manufacturing) if you go into a food items deficit although applying the Catalytic Processing civic, and you can now go your science vessel to blow up systems all through the ‘Elder One’ function.

Just enjoy out for the flesh-consuming robots, okay?

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