Binge.com’s 2nd generation, pursuing Driver news.
LookingGlass Technologies’ cult-typical 1994 sci-fi horror Process Shock is the latest in a promptly ballooning checklist of video activity to be obtaining the reside-action Tv set adaptation remedy.
As thorough by Gamespot, the newly announced display will be an collaboration in between Nightdive Studios, which now holds the Technique Shock license, and Binge.com, an “immersive streaming platform developed for the gaming universe” that is set to launch following calendar year.
Information and facts on the adaptation is really restricted at the second, but it’s going to be produced by Binge exec Allan Ungar (who you could keep in mind as the male accountable for that unofficial Uncharted brief starring Nathan Fillion from a few yrs back), though Nightdive’s Stephen Kick and Larry Kuperman will serve as executive producers.
“I have constantly believed that a reside-motion adaptation of Procedure Shock would be the fantastic medium to retell the harrowing tale of Citadel station and its rogue AI that topics the crew to unimaginable horror,” claimed Kick of the announcement. “We’re pretty fired up to see the gifted workforce at Binge provide Procedure Shock to life in horrifyingly authentic and new methods.”
Program Shock will be Binge’s next reside-action job primarily based on a movie video game. Again in September, the provider declared it truly is also doing the job on an adaptation of Ubisoft’s lengthy-dormant Driver franchise, which will evidently see series protagonist John Tanner attempting to get down a local criminal offense syndicate.
Information of a Procedure Shock Television adaptation will come at a bit of a active time for LookingGlass’ traditional franchise. Nightdive is presently continue to plugging away at its very long-in-the-operates Program Shock remake, and has a Process Shock 2: Improved Version on the go much too. Technique Shock 3 is also seemingly continue to on the way, even though Tencent assumed manage of the troubled project last Could.
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